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Topics - RUNE

1
Iscariot Archived Episodes / Episode 3: Docks
December 02, 2019, 11:24:52 pm
A supply transport hailing from Newhall arrived on Iscariot's docking ring, and from it emerged a bruised, beaten, and befuddled law man in search of his lost luggage. Emit Culpepper had landed with the transport's crew at one of Bellerophon's floating private estates and checked his Cortex messages about forty eight hours prior. A wave from Grace Halladay encouraged him to meet her at Iscariot Station as info bulletins of recent events on Bellerophon including the unsuccessful kidnapping attempt of a local businessman named Charles Ainsworth and the various captures depicting those suspected in the botched criminal attempt scrolled all over the feed.

A follow up bulletin reporting on Mr. Ainsworth's mysterious death mere days after his betrothal to a woman named Sherri raised more questions than answers. The same newsfeeds scrolled around on Cortex kiosks as Emit moved from the docks through the security checkpoint, followed by the typical suggestion to "LEARN MORE" by depositing credits. At the checkpoint, Emit unloaded his weapons and was handed a coin imprinted with a digital code to redeem them whenever he wished to return to the docks for passage. Feeling lightheaded after he came out of the checkpoint as another cluster of Cortex screens declared a headline of "TERROR STRIKES NEWHALL!", Emit nearly took a header as he crumbled to one knee in a coughing fit. Inhaled debris dust from the bombs, in addition to the overall increase in atmospheric pollution as a result of the chemical explosions at Heraklion City's water treatment centers continued to take a toll on Emit's lungs. Looking up, he saw glass automatic sliding doors bearing a brilliant red cross.
2
Iscariot Archived Episodes / Episode 3: Hub
December 02, 2019, 10:46:24 pm
Location: Medical Ward

Charity awoke to find King snoozing soundly in an adjacent recovery bed as Gwen appeared to check her vitals. Ahksar's wounds were healing well as could be expected without much more effort than a change in bandages, but he continued to sleep at his charge's side the past few days as "Cherry" recovered from more complicated injuries. Normally Gwen's volunteer duties were planned by the senior medical staff in the med ward, but she had a special interest in this pair - Mr. King in particular.
3
Iscariot Archived Episodes / Episode 3: Sectors/Shops
December 02, 2019, 10:43:58 pm
A few days after the commotion which brought the former crew of Wushu to Iscariot, a new cycle brought new commerce to the Station's row of business establishments. One of Iscariot's property agents met with Jedikiah to discuss the rental agreement for a proposed new Dojo that would be opening soon. The neon "OPEN" sign buzzed to life at Alice's. A worker scraped the former shop owner's name off the glass at the local salon. Valhalla's golden gates remained closed this early in the day, but elsewhere The Lady Magdalene and Grave Discoveries opened their doors to the public.
4
NPC People and Groups / Dust Devils
November 25, 2019, 09:48:49 pm
Based on content within this article on the Firefly wiki: https://firefly.fandom.com/wiki/Dust_Devils

A militant anti-Alliance faction comprised of mostly former Browncoat soldiers unwilling to observe the Independent Coalition's surrender at Serenity Valley, the Dust Devils have returned to the headlines in news bulletins and cortex headlines across the 'Verse in a big, ugly way. Known for a time to only target specific Alliance military ops, the Dust Devils opted for a more indiscriminate focus when they bombed a civilian shopping center in Heraklion City on Newhall. While the attack on the shopping center was but a distraction plot as part of a bigger plan to attack and disable Heraklion City's water processing plants in effort to stifle Alliance terraforming efforts, the loss of civilian life reflects a much darker turn for the Dust Devils. Openly proud Browncoats and even those with a more subtle sense of loyalty to the Independent cause on Newhall and throughout the Red Sun system for their potential roles in these crimes or connections to anyone they may suspect as a perpetrator.

While a signal wave was sent out featuring grainy, shadowy footage of a group of men and women wearing brown dusters, trench coats, and military tunics bearing the banner of the Independent Coalition as they took credit for orchestrating the attacks, their faces were covered by rust colored bandannas and their heads covered by a variety of coverings from ridgetop cowboy hats to long-brimmed ballcaps and Alliance data analysts have yet to establish either a clear image or a point of signal origin. Though no clear connections are known, agents in the Alliance intelligence community suspect a connection to the anti-Alliance network Vox Silenti, and are currently advocating for clearance to act on taking down suspected and confirmed Vox Silenti assets in response.
5
Phoenix OOC / Narrator Discussion
November 19, 2019, 11:23:11 pm
Got a plot hook idea you'd like to see implemented? Thought of a cool action sequence might make your character look like a big damn hero? Want something from your character's past to come back to haunt them?

Yeah, me too!

While the Phoenix OOC thread is mostly for the crew's use to plot and plan out of character before playing things out IC, this is the place for you to share your ideas with me.

You can also use this space to provide feedback on narration posts in general, or lambaste me if ya feel a need. ;)
6
Empress Information / Ship Idea: Empress
November 18, 2019, 03:38:30 pm
Ship Name: Empress

Ship Design: Crucible Class Space Station + Kintaro Class Ship

Your Characters Role on Board Narrator and Gearhead/Gadgeteer.

Style of Ship: Heist Ship

Role play style: A mixture of drama/character building with segments of action to assist in the development of characters, relationships, and the building of each player's stories. Third person.
With the nature of the ship, all Episodes will be Crew-Only. However, the SpaceStation itself is open to other crews, characters, and players through Asides and official Cross Overs.

Style of Narration: Freeform style of narration with the plot moved along by the Narrator as well as player's decisions. Players are welcome to utilize NPCs as well as to assist in the moving of the story. There will be at least one narrated post per week.

Filled Crew
Narrators: Lomari and NoSeatBelts
Pointman: Patrick 'Tricky' O'Doyle (RUNE)
Faceman: Johann Krüger (noseatbelts)
Wheelman: Marty Miller (humanhyperbole)
Infiltrator/Gadgeteer: Xiǎodāo Zhāng (Lomari)
Gearhead: Desmond Holt (Axe)
Grifter/Ringer: Pele Kesher (Scout)
Mercenary: Aksel "Hatchet" Munck (Scoro)

Open Crew Positions
Snoop/Cracker: - (-)
Fixer: - (-)
Mastermind: - (-)

Core Crew Roles
Pointman: Works with Faceman to recruit dudes and run jobs
Faceman: Replaces XO and takes a more hands on role on jobs than the Pointman while also assisting in recruiting for jobs.
Wheelman: Replaces pilot and must have experience operating terrestrial vehicles as well.
Gearhead: Replaces Mechanic, and is a talented Gadgeteer as well as Mechanic
Mercenary: Replaces Gunhand and is typically a former military turned soldier of fortune, sells skills learned for application in war and applies them to crime. Typically an explosives expert but other skills can apply. Usually trained in combat first aid.

Fluid Crew Roles:
Infiltrator: a small but capable human with a talent for getting into physically secure spaces. Usually an accomplished gymnast, contortionist, or acrobat
Snoop/Cracker: An electronics surveillance expert typically possessing a healthy amount of computer skills enabling them to monitor and manipulate information and security networks
Fixer: Professional thief
Grifter: Experienced con artist
Mastermind: Mostly retired veteran of the game, offering sometimes unsolicited advice on running jobs. Steps in on rare occasions
Ringer: An individual, working through cohesion, coercion, or unwitting manipulation, with a personal or intimate relationship with the target often serving as a distraction to the fact that they're being burgled
7
Announcements / General Site Update November 11th, 2019
November 12, 2019, 01:18:44 am
Howdy, fellow Browncoats!

As you've likely noticed, there's been a lot of change and clean up around here lately. This is all part of our ongoing effort to streamline and clarify as much information as possible 'round these parts so as to offer a little more comfort and ease of navigation. If any of y'all find that a thread you used to have bookmarked has gone missin', or that a link from one thread/post doesn't quite direct you where it ought to, just give us a holler by PM or Discord and we'll straighten it out.

In regards to subjects that have been relocated... The Casting Call's been set up as it's own subforum in the Census along with all relevant and associated threads. It should be noted here that characters are allowed to change their Play Bys/Face Claims on a case-by-case basis. Such a change shouldn't be taken lightly, and multiple changes for the same character will not be granted. To alter your PB, simply post to the Answering the Call thread with your new PB for the existing character.

Along with this move we want to announce the creation of a new membergroup: Legacy NPCs. We're defining a Legacy NPC as a character whose name has become synonymous with FindingSerenity.net whether they are currently active or not. Characters whose associated Play Bys/Face Claims are so iconic they've been "retired" and will not be available for use except for that particular character from here on out. The characters themselves should not be considered retired, nor do the Site Staff consider them NPCs in the traditional sense, and are welcome to rejoin the ranks at any time they wish.

After some careful consideration and discussion, the Site Staff is happy to declare Ian Dugan as our first Legacy character! The Staff here at FS.net encourages everyone to read up on Ian's exploits over his very long tenure as a Captain of Glory and a player in many other tales. Similarly, Ian's player was pivotal as an Admin in the days following FS.net's initial relaunch back in 2011 and helped to pave a path in terms of methods and decision making that the current Admins follow today. Given the conditions set forth with the implementation of Legacy NPCs, actor Colin Farrell is hereby exclusively reserved for the purpose of representing Ian Dugan alone. Congratulations Ian!

One big change is a bit of a bittersweet announcement: The ongoing efforts to get the SubAccounts mod to work again have come to a halt. I want to thank Caliope big time for all the work she put in to her attempts to get it running again, but sometimes things don't work no matter how much you'd like 'em to. Silver linings being what they are, however, Cali was able to get us hooked up with some proper test forums and cleaned up our databases so we might make a more sure-footed effort should we decide its time to move away from the SimpleMachines Forum software. For now, I'm sure we've got plenty of sunsets ahead before that time comes. So rest easy, and enjoy the RP with limited technical interruption from here on out.

In an effort to attempt to regain some of the ease of informational access granted to us by the SubAccounts mod, we've implemented a simple new system for connecting players with their characters. While we can't do anything at this time about the need to log out and switch characters manually, action's been taken to have Player account signatures link to a Player's various character profiles and areas where they may be a Captain or Narrator. Likewise, a link to the Player's profile is being added to all character profiles beneath the character names.

Lookin' at more changes to character profiles, y'all may have noticed we've added the equipment list and character medical histories as additional posts within the character profile threads for approved characters. In order to allow players to update these lists as time goes on, we'll be changing the original poster to "Cortex Mainframe" upon application approval. This will prevent the application/profile from being altered in any way following approval while still allowing players to alter their equipment lists and medical histories as they wish. It should be noted both of these lists should only be updated to reflect pivotal developments: the loss of a trademark item or broken bone as opposed to the number of changes of socks or a stubbed toe. If anyone wishes for an alteration or addition to be made to their character profile, just post from your Player account letting us know what changes you'd like to see made and why.

Additionally, some players have kicked around the idea of keeping a running catalog of a character's participation in various threads. This can be helpful for each player in keeping track of their own threads, in addition to providing a one stop gateway to a character's history at FS.net for everyone to enjoy! For an example of these Thread Trackers, as well as an updated equipment list, medical history, and recently changed Play By/Face Claim, check out Amorru Reyes.

I'd like to give a big shout out to everyone who's joined the fun at the Deep Space Station Iscariot and helped turned it into the lively hub of activity we envisioned upon it's launch! Given the experimental nature of a space station as an active roleplaying area, we've seen a need to address some developments that have come about as a result of the threads there becoming more active than ever. Surely we could have worse problems, and this is one we're thankful for as we view Iscariot as a prototype for potential future "sandbox" style RP areas for FS down the line. Bear with us as changes are made, and stay tuned for some exciting new opportunities for RP around Iscariot soon.

Also be on the look out for some upcoming announcements regarding Player and Staff roles and how they apply to all of our members. Speaking of Player roles, we'll be looking for those interested in Captain and Narrator opportunities sometime after the new year. If you want to inquire about those opportunities a little early, just give me a holler.

Finally I want to give a hardy thanks to all y'all who've stuck by us over the course of the past few months. We've had some rocky roads and choppy waters, but I think I speak for all us here when I say I hope everyone has some easy ridin' and smooth sailin' ahead of them during this upcoming Holiday Season.

Keep Flyin',

RUNE
8
Absences / Moving.
October 15, 2019, 11:51:07 pm
I'll be spending the next two weeks moving. I'll continue to work on subaccounts, post, etc. as I can.

I've also deleted Discord from my phone and computer, so if you need to contact me for anything please message PM me here.
9
While we're excited about the changes and learning to adapt to a fresher system, it can be a little frustrating when it seems like something doesn't work the way it used to. In most cases it does still work, just requires clicking in a different place or manually enabling a new option which used to require a mod. To that end, we'll be making a repository in this thread of some new questions popping up and an answer once we have one.

If you have any questions, or a fix you found to something that's been bugging you and hasn't been brought up yet, just submit that by replying to the thread using the code below.

[CODE*][B][U]ASK QUESTION HERE[/U][/B][/CODE*] (Remove asterisks and anything between these parentheses)


How do I switch subaccounts?
We're working on the old subaccounts mod, but in the meantime just logout of your OOC account and into the character account. It seems that most of the time these passwords are the same as the OOC account, but in the event that it is not and you do not know the password you can just PM an Admin and we will get the password to you as soon as we can. If you find yourself waiting and need to post for now, just post on your OOC account and an admin or moderator will modify it to be posted under the character account when they send your password.

Why's my avatar gone and how do I fix it?
It seems linked Avatars got wiped. It may only be avatars linking to http:// sites as the forum - being https:// - does not like mixed links like that, but this is unconfirmed at this time. Uploaded avatars seem to be fine. To relink your avatar, click the profile name in upper left and go to Forum Profile. This will take you to your profile editor.

Why am I no longer notified of threads I follow?
Unfortunately manner features seem broken or lost due to outdated mods. Thankfully, some of those features are integrated directly into SMF 2.1's user customization. To enable this feature, simply go to your account menu in the upper left corner, select Notifications, and check "Follow topics I create and reply to". You have the option of being notified via alert, e-mail or both.

How can I see the full site on Mobile?
To see the full site on mobile you have to ask for the desktop version and then turn your phone to landscape.
10
On hold / Francis Ramsay St. Michael
September 15, 2019, 06:23:49 pm
Francis Ramsay "Frank the Tank" St. Michael































Age:  39
Gender:  Male


Primary Occupation:  Spacer
Secondary Occupation (optional):  Certified Powerloader Operator
Equipment:  Federal Powerloader License, coveralls, worn boots, back brace, carpal tunnel gloves, bottle of extra strength anti-inflammatory medication, case of cold brewskis, a modified .357 Magnum, and what co-workers believe is the same cigar he just keeps chewing.


Appearance:  Middle aged, stocky build, somewhat out of shape. Looks like he might've been an athlete once, but preferred lifting 12 oz weights if you know what I mean.
Faceclaim:  Mike Hagerty


Initial Personality:  Gruff, somewhat entitled blue collar type who always believes his age and experience is more valuable than any newbies to the crew fresh out of technical training courses despite the fact that he's never learned to do much more than operate a power loader. Is afraid of change.
Underlying Personality:  Is also afraid of dogs.


Known History:  Won't confirm whether or not he graduated high school, but loves to tell the story about how he totally banged three chicks at the same time.
Other History:  Didn't do either of those things, but has had two failed marriages and most of his pay goes to alimony.


Skills and Strengths:  Runs a powerloader like nobody's business. Does the same with his mouth. Claims to have killed a guy, but who knows?
Weaknesses:  Deathly afraid of dogs due to being bit by one as a kid, but always leaves out the part where he was throwing fire crackers at it. Isn't very smart, or confident, despite putting on a gruff act. Has more health issues from his sedentary career choice and otherwise terrible personal decisions than he wants to admit, and is always looking for a way to be compensated for what he claims are "work-related" conditions. The most the company has ponied up is a donut seat.



11
Announcements / Banners for Ship Subforums
August 15, 2019, 07:27:02 pm
Your friendly neighborhood Moderator, noseatbelts, has taken some time to develop themed banners for each of our major RP areas and shared them with us on the Discord server!








We've already had a sample poll on the Discord but are posing the question here as well. Do you think these banners should replace the images currently serving as headers for our ship subforums? Make your vote count in this poll and feel free to share your opinion below.

And a shoutout to noseatbelts for the work put in!
12
Wushu OOC / I have PART of a plan!
August 08, 2019, 05:01:29 pm
So! About our current mission: We don't have much in the way of a plan, do we? We've certainly played dress up, and I'm pretty sure that's mostly what Charity and Amorru came to the party for, but there is the matter of accomplishing the following tasks.

1) We need a solid means of removing Ainsworth from his party and getting him away to Wushu. Chimera has a good enough plan they shared with us on Discord.

Quote
So the idea would be to isolate Ainsworth (depending on what the women prefer, either with Amorru's plan of attempting seduction, or Jono's idea of picking a fight with the grandson), give him some drugs that will mimic heart problems & then take him in for 'specialized medical treatment.'  Since it's a heart problem, there'd be a rock solid reason to not take him to a regular hospital - they'd immediately notice the fake heart and call the feds, who would then investigate the ties with organized crime & freeze the entire Ainsworth fortune, which neither Ainsworth, nor his heirs or bride would want...

The idea that Ainsworth would naturally have heart problems after dealing with the stress of his awful grandson causing problems on his wedding day is an easy enough story to sell.

After Jono talks with Sean, Amorru and Grace & they do their ultimate team-up, we can have Sean & Jesse steal the little black book that Jono requires in exchange for his help, and then send Amorru and Grace to the estate's medical facilities with the cover story that they're coordinating care for poor, mentally deficient Amorru, but really with the intent of stealing the meds they would need to drug Ainsworth.


To get us there, Jono's going to round up Amorru, Sean, and Grace for some questioning. This is where they'll make Jesse's acquaintance. Like Jono, the deal will be to get Jesse off planet and avoiding any jail time in exchange for some help. So we've got Jesse, Ainsworth, and the book, which leaves us with the whole... Getting off planet thing...

2) Wushu's engines need repaired! Artemis is currently asleep, but is likely to be awoken by Bolin in short order. Perhaps after an introduction of sorts between the two, Bolin talks Artemis into joining the party in the conservatory and the crew can reunite and map out a further plan from there? I think Jono can arrange for a pilot and whatever necessary parts.

Does anyone have any suggestions for how to proceed? Any little bits they want for their characters? Once the plan gets set into motion, I'm sure everything will go along just swimmingly. That is, of course, as long as no one happens to throw a wrench into the works. :)  :-X
13
Not in Play / Wulfstan Wynne
August 05, 2019, 03:37:31 pm
Wulfstan "Stan" Bacchus Wynne
Player: RUNE

Age:  Forty-five
Gender:  Male
Primary Occupation:  Legal Consultant
Appearance:  Average height amd medium build, carrying the shoulder tension of a harsh youth and a turn or two in Alliance detention. Never has more than a few days' worth of stubble on his face and head. Won't be caught dead outside of something with a nice, starched collar.
Faceclaim:  Jason Statham
Initial Personality:  Sociable enough, albeit in a mostly professional manner, and possesses an upfront matter-of-factness that encroaches on the realm of flippant dismissal. Tends to only let his guard down in the presence of the Miller brood, otherwise relying on diversion and snark to to outmaneuver any possibility of emotional attachment. This behavior is as like to be a side effect of learning not to invest personally in his clients as well as a rough and haphazard upbringing. In most cases, the look on his face is enough to tell a person he'd rather watch them eat glass than say another word.
Underlying Personality:  Undying loyalty to the Miller family, their individual well-being, and the clan's continued prosperity, in matters both legal and personal dictates Wulfstan's major life decisions. While Stan's most obvious and public bond to the Miller family is through his long standing friendship with Mason, there is also a long-standing yet unspoken connection with Matilda. Though details of the nature of that connection are fuzzy, even to the two of them, it does grant Wulfstan a place on that most exclusive of lists as being one of the few people allowed to refer to her by the name 'Tilly'.
Known History: 
Born:Dyton, 8th of November 2474
Parents:Lorraine Wynne, Mother; Commodore Dr. Stanley Miller, PhD. and Vice Admiral Eliza Miller, Foster Parents
Siblings:None (See Other)
Other:7 "Cousins" - Mason, Miliscint, Miles, Matilda, Malinda, Madeline, and Martin Miller.
Academic records:
Dyton Junior Military Academy 2482 - 2488
Dyton Senior Military Academy 2488 - 2492
University of Greenleaf, Dyton 2493 - 2495 (A.A)
Oxford-Brown University - New Cambridge Campus, Londinium 2495 - 2497 (B.A, Political Science)
Oxford-Brown University of Law - New Cambridge campus, Londinium 2497-2500 (J.D)
Passed Londinium bar exam February 2501
Passed Sihnon bar exam June 2504
Occupational Record:
Sponsored Cortex Vlogger - 2493 - 2496
Wolfram & Hart, Intern - June to August 2497, 2498
Lun-Wellesly Solicitors of Sihnon, Attorney - 2504-2515
Wynne Legal Services, LLP. - est. 2515
Miller Securities, Legal Consultant - 2518
Criminal Record:



(Juvenile Record Sealed)
Attempt to Insight Riot (New Cardiff - September 2495 - External link: 'September Revolution') - Verdict: Guilty; Sentenced to Community Service
Drunk and Disorderly - Multiple Charges, dropped
Criminal Vandalism - Multiple Charges, dropped
Defacement of Federal Property - File Sealed

Other History:  While mostly regarded in the neighborhood as a street ruffian and ne'er'-do-well, Wulfstan Wynne became the prodigal bad influence to Mason Miller in their youth, though the matter of who actually bore more influence over whom is still a matter of debate between the two to this day. When Wulfstan's life threatened to spiral out of control after the death of his mother in his early teens, it was Mason's father Stanley who arranged to foster the wayward youth as a member of the Miller household and flexed his influence to send Wulfstan to Dyton Military Academy for schooling. There, Wulfstan bunked with Mason most terms and feuded with him during others. During those petty feuds, it became well known that the worst place to be during one of their brawls was between the two of them. They remained steadfast and loyal mates throughout, however, always putting aside their differences at least long enough to whip the other guys.

After graduating from the Academy, Wulfstan and Mason's career and life paths diverged significantly. Where Mason went into the military professionally, Wulfstan remained defiant toward all authority save that of the Commodore Dr. Stanley Miller. In particular, he loathed what he referred to as "Anglo-Sihon Fascism" in early Alliance planetary policy, and used his position from a veritable "ivory tower" of education at the Oxford-Brown University on Londinium to broadcast to the Cortex a somewhat popular catalog of tirades against "invasive" terraforming practices and "predatory" trade policy put in place on Rim planets still in place from the time of early expansion efforts. Wulfstan often called for a radical overthrow of Parliament in his signaled broadcasts, even going so far as to organize and stage to a lukewarm reception one such attempted coup during the so-called "September Revolution" of 2495.

A heart-to-heart with The Commodore after Wulfstan posted bail for his attempted riot seemed to alter his course permanently, and the following summer the Political Science major found himself interning in the mailroom of the offices of Wolfram & Hart's Londinium branch. He would return twice more between years at the Oxford-Brown University of Law, once in a clerical capacity and then assisting with paralegal duties. His future as one of Wolfram & Hart's associate attorneys seemed written in blood, but something Wulfstan is loathe to discuss took place during a company outing in the summer of 2498 which nullified his relationship with the firm.

After passing the Londinium Bar examination, Wulfstan attempted to find work on the capital planet but found himself blacklisted by Wolfram & Hart's designs and relocated to Sihnon to find work. After another period of interning, Wulf passed the Sihnon bar and began working whatever cases that partners at Lun-Wellesly would pass down to him. Wulf put tireless effort into making a name for himself among the pool of associate attorneys at Lun-Wellesly and for a time was revered for his "rainmaker" status. In time, Wulfstan's consideration for junior partner seemed a given, however his deeply ingrained opposition to authority in any of its guises appeared to show its head again and again, and eventually he chose to part ways with the partnership and went into business alone.

Finally establishing himself as an independent council for hire, Wulfstan now provides his services as the primary legal consultant to Miller Securities and travels with the family throughout the Black. Wynne continues to practice legal representation on short term and single engagement contracts, connecting to clients via wave and signal when possible and borrowing The Courtesan's shuttle to appear for physical representation when necessary.

Skills and Strengths:  Will usually argue his way out of any conflict, but can punch his way out if he has to. Knows how to keep himself and the Millers on the right side of the law. Family loyalty means somebody's always got his back - Mason, more often than not. Practices speaking with sincerity and confidence daily, and knows how to work most rooms as if he stands in court. Can prepare, process, file, and forge nearly any required document under Alliance Federal guidelines. Developed a fondness and knack for baking over the years, his raspberry clafoutis and cheese cake flan becoming oft-requested deserts at Miller family gatherings.
Weaknesses:Doesn't know how to use a gun, mostly due to hating loud noises. Doesn't seem to keep him from running his mouth, however. Family ties result in no shortage of messes to clean up, but its the price he promised. Chronically perturbed by the very existence of Martin Miller - probably due to the aversion to loud noises -  and in particular when the plucky pilot insists on calling him "Stanley".


14
Announcements / Cleaning House 2019
July 09, 2019, 05:07:42 am
Hello everyone! Just wanted to make everyone aware that a new clean up effort conducted by noseatbelts, Axe, Lomari, and myself has begun. Reduntant topics are being merged, defunct and irrelevant threads are being deleted, and the boards are being arranged so as to improve ease of navigation and make the abundance of information FS has accumulated over the years as easy to access as possible. This action is being taken as a result if an informal polling of the community conducted via Discord and I feel most members are aware of the changes but we want to make sure those who aren't usually on Discord know what's happening as well. Any comments or concerns on the clean up effort, archiving, etc. should be directed to the Suggestions section. Bear in mind, a new thread should only be opened there if the issue hasn't been brought up previously.

Thank you one and all for hanging with us. The current Site Staff is relatively fresh compared to some of the veterans that were here before us, and as we step up to fill those roles there are sure to be some growing pains. But in the end, we all seek to see this community thriving again.
15
Absences / Taking a break.
May 07, 2019, 04:13:15 pm
So, long story short I'm getting busier away from game and I've been feeling that overall burnout that's left me feeling extremely uninspired and more than a bit frustrated about it, so I'm going to step away for a time and wring the ol' sponge out. I like to think it'll be sooner rather than later, but not able to set a hard return date at the moment.

For those ships I'm Narrating and/or Captaining, I've made arrangements with other staff members to keep things going in my stead. I don't foresee any major derailments in the meantime. For those areas where I'm crew, the respective Captains have my permission to NPC my characters as needed in the meantime.

Hopefully in a few weeks I feel it again creatively, but I'll be around for Adminly things so if anything comes up just DM or @ me on Discord, or PM me here.
16
Wushu OOC / Mission Pacing
April 30, 2019, 09:41:41 am
What's your opinion of the pacing of our first mission? Wushu's been sailing for a year now in real time, while only a couple of weeks have taken place in game. Is this acceptable to everyone? Should the pace accelerate or just move along as it has been despite the hiccups we've had along the way? Given the only ship this crew has crossed over with so far, Ronin, has been similarly stalled I'm not exactly worried about chronology or time jumping, but more concerned with the overall sense of satisfaction we're all getting as a crew of developing characters?

IMO, the character development for everyone has been stellar even if the story has been slow. Is everyone cool with this? Or are we eager to get to some action? I don't have a particular agenda as a narrator, but as a player I'm a wee bit antsy and just curious what the rest of the crew's take is. Please vote in the poll and feel free to comment in this thread with a more detailed opinion or suggestions. Thank you!
17
General Discussion / Hobbies and Such
March 06, 2019, 12:08:10 pm
Howdy howdy!

Just curious what kind of activities everyone's into here! Personally I'm into writing (who knew!?), cooking, tabletop/paper and dice gaming, hiking, photography, ASMR, meditation, and building and painting Gundam models. I have a collection of Transformers, but I've been drifting away from that as I focus on other hobbies and pursuits. I also like to build my own PCs and would like trying my hand at building custom gaming rigs in the future. Speaking of future activity, I need to haul my pigu back into the gym sometime soon and find a passion for a physical activity beyond walking in the woods.

So what about you? What are you into?
18
Wushu Information / Know Thy Enemy
March 01, 2019, 01:53:28 pm
Out in the Verse its usually a good idea to know who you're dealing with. With that in mind, here's some info about the criminal organizations known as Tongs. This information is pulled directly from the pages of the Serenity RPG, and is reprinted without any permission under the assumptions that no one cares. If you are Jamie Chambers, Joss Whedon, or a representative of Margaret Weis Productions, please PM me because we'd love a public endorsement.

Quote from: Serenity: Role Playing Game
The Tongs

Tongs come from ancient China on Earth-That-Was. The word "tong" is innocent enough, meaning "hall", or a place to meet and talk. The original tongs began as business or social organizations for Chinese men. When the Chinese immigrated into the West, the tongs provided an measure of security for the immigrant, giving him a "family" that would protect his interests in a strange land and unfamiliar culture.

Problem is, this meant that rival tongs would often clash - a business deal gone sour, a dispute between families - and they would settle the matter with bloodshed. Traditional rivalries also caused wars to break out between the tongs, some of whom have been enemies for centuries. Many tongs got wrapped up in lawless activities - running illegal gambling concerns, brothels, and opium dens - gaining for themselves a criminal-minded reputation.

The tongs continue to operate in a not-so-different way to this day. To their credit, tongs help their own members, whether they are rich or poor; speaking up for them when they are in trouble with the community or helping out if they get into disputes with rival tongs. Still, human nature being what it is, the traditional hatreds and feuds carry on, and have even grown stronger. Some of the tongs are mightily involved in various illegal dealings throughout the system. Tongs have a strong presence on the outer worlds, where they can operate openly, as opposed to the Core worlds, where they tend to keep a low profile. It is said, though (however quietly), that their influence can be felt even in the Halls of Parliament.


So as you can see, the Moda are just one of many Tongs out there in the 'Verse and it's very likely they have some old rivals. I'll be updating this thread with a bit more information about the Moda, Salad, and any other Tongs we come across including specific members the Wushu crew interacts with so everyone can learn more about our new overlords. Feel free to contribute or ask any questions!
19
Wushu IC / The Repossession Mambo: Wedding Crashers
February 14, 2019, 07:01:17 pm


Sean entered the bridge shortly after being notified of the wave. "It's for you, guv." Amorru eyed Sean sideways as he handed over the comms unit hanging above the pilot's control station. He made no move to exit the bridge and offer Sean any privacy in the matter.

"My name isn't any more important than yours," came the scrambled voice over the speakers, "but rest assured I've got your best interests - or rather, the Tong's interests - at heart. In five minutes, the locks placed on your transport will be lifted and Wushu will have a three minute window to take off and break atmo before Alliance security forces are notified. Do not wait longer for Wushu's missing crew members. I don't need to reiterate the import of your mission. Five. Minutes."

The signal terminated before Sean could get a single question out. When he made to give the handheld comm back to Amorru, he found the pilot in the middle of keying up navigation sequences. Amorru snatched the unit out of Sean's hand, and paged the ship's public broadcast channel.

"Ladies and gents, this is your handsome and fashionable pilot speaking. We'll be departing Newhall for Bellerophon in T-minus four minutes and thirty-nine seconds. Be prepared for a hasty take off and an even hastier atmo break. Artemis, do us a favor: get the engine hot and give her a boost. Figure we're gonna need all the juice we can get." Amorru turned to Sean and offered him a wink and knowing smirk. "Don't fret, mate. I can break atmo in two minutes, tops."
20
Not in Play / Patrick "Tricky" O'Doyle
February 04, 2019, 11:15:20 am
PATRICK 'TRICKY' O'DOYLE
Player: RUNE


Age:  47
Gender:  MALE

Primary Occupation:  CAREER CRIMINAL
Secondary Occupation (optional):  "FINANCIAL CONSULTANT"

Appearance:  Aging quite gracefully, Tricky's appearance is as charming and roguish as ever. With a long, lean frame covered in the mature musculature of a man his age who engages in regular, medium intensity exercise, Patrick still carries himself with the cocksure swagger of a man half his age and exudes twice the confidence in facial expression alone.
Faceclaim:  JON HAMM

Initial Personality:  Self-reliant, self-spoiling, and generally self-centered, Patrick carries himself with an air of practiced aloofness that feeds directly into his overall charm. Loyal to his associates as long as they're useful to him, though there's something to his overall nonchalant behavior that gives the more perceptive of those around him the impression that he views them as expendable.
Underlying Personality:  Assuming he actually possesses that sort of depth, it could be gleaned that Patrick's doubled down on the lifestyle he currently leads because the choices he made as a younger man have cost him the family he envisioned for himself as an adult. It might also be due to this that he tends to view the more permanent members of his crew as a surrogate family of sorts, despite his aloof and seemingly careless behavior. Maybe.

Known History: 
Alliance Criminal Database SEARCH ID. 2552159
Name Searched: Patrick O'Doyle
DOB Searched: 08/07/2471
IDN Searched: 589-88a-54x3-0
Details: Search Parameters Include Blue Sun, Georgia, Kalidasa, Red Sun, White Sun
Records Searched: Felony & Misdemeanor
Completion Date: 02/04/2519 10:16.24
Search Status: RECORD
Case Number 2:15-cr-00000-SPC-MRM-1
Verification Method First Name, Last Name, DOB,
File Date 5/13/2508
Disposition Date 10/20/2508
Additional ID Info Patrick Finn O'Doyle a/k/a 'Tricky' O'Doyle a/k/a Kyle Kirkpatrick
Register Number: 32977-000
Count 1
Offense Level Felony
Offense BANK FRAUD (13 COUNTS)
Count 2
Offense Level Misdemeanor
Offense HARASSMENT OF A WITNESS
Count 3
Offense Level Felony
Offense DESTRUCT/ALTER OR FALSIFY RECORDS IN ALLIANCE INVESTIGATION
Disposition Guilty (Plea Bargain; Condition: Confidential)
Fine C 100,000.00
Probation 60 Months
Prison Time 95 Months Alliance Penal Station Alpha (-35 Months Good Behavior)
Comments Restitution: C 13,756,305

Case Number 2:98-cr-00000-JES-1
Verification Method First Name, Last Name, DOB,
File Date 10/30/2496
Disposition Date 3/26/2498
Additional ID Info Patrick Finn O'Doyle a/k/a Finn Doyle a/k/a Doyle Kelly a/k/a 'Trick' Kelly
Register Number: 32977-000
Count 1
Offense Level Felony
Offense CONSPIRACY TO DEFRAUD THE UNION OF ALLIED PLANETS
Disposition Guilty
Fine C 10,000.00
Probation 36 Months
Prison Time 27 Months Alliance Penal Station Alpha (-9 Months Good Behavior)
Comments Restitution: C 154,041.65

Case Number B-12-053000
Count 1
Offense Level Misdemeanor
Offense POSSESSION/0-20
Disposition Adjudication Withheld
Case Number B-10-045000
Verification Method First Name, Last Name, Middle Name, DOB,
File Date 9/7/2493
Disposition Date 10/26/2493
Count 1
Offense Level Misdemeanor
Offense POSSESSION/0-20
Disposition Adjudication Withheld

Case Number F-04-000000
Verification Method First Name, Last Name, Middle Name, DOB,
File Date 2/27/2491
Disposition Date 7/12/2491
Count 1
Offense Level Misdemeanor
Offense CRIMINAL MISCHIEF/$200 OR LESS
Disposition GUILTY
Jail Time 287 DAYS
Count 2
Offense Level  Misdemeanor
Offense PUBLIC INTOXICATION/INDECENT EXPOSURE
Disposition GUILTY
Probation 24 Months
Comments

Case Number F-03-122660-B
Verification Method First Name, Last Name, Middle Name, DOB,
File Date 9/9/2489
Disposition Date 7/12/2490
Count 1
Offense Level Felony
Offense CONSPIRACY TO DEFRAUD PRIVATE CITIZEN
Disposition NOT GUILTY DUE TO INSUFFICIENT EVIDENCE
Comments PRIMARY WITNESS'S TESTIMONY DEEMED UNRELIABLE

Case Number F-04-022000-C
Verification Method First Name, Last Name, Middle Name, DOB,
File Date 9/9/2488
Disposition Date 7/12/2489
Count 1
Offense Level Felony
Offense CONSPIRACY TO DEFRAUD MUNICIPAL GOVERNMENT
Disposition NOT GUILTY DUE TO INSUFFICIENT EVIDENCE
Comments EVIDENCE FILED IN INITIAL REPORTS MISPLACED AT TIME OF TRIAL
Other History:  From Recording of Second Parole Hearing 9/19/2516


"Good morning, Mr. Doyle."

"Mornin'. O'Doyle."

"Sorry?"

"O'Doyle. It's O'Doyle."

"Oh. Suppose it is. At least this time. Mr. O'Doyle... Are you aware of the purpose of our meeting here today?"

"Well. I reckon it's for y'all to decide whether or not I've been a good boy who can go home early."

"Not exactly. The purpose of this hearing is to determine whether, if released, you are likely to break Alliance law once again. While your cooperation with federal officials is being taken into consideration, this is not only your second parole hearing for this sentence but the sentence itself is for your second felony offence. Do you understand what it means if you are convicted of a felony in a court of Alliance law for a third time, Mr. O'Doyle?"

"Reckon it don't mean a state sponsored vacation on Pelorum, or a luxury retirement estate on Bellephoron."

"As flippant as you were at your last hearing, Mr. O'Doyle. If you haven't learned anything since our last meeting then perhaps you have further need for state sponsored rehabilitation."

"Nah, I'm sorry. I'm just a little nervous is all. Don't reckon I'm even the same man you saw last time I sat in this here chair."

"No? Then who are you now, Mr. O'Doyle?"

"Hell. Reckon I'm just a boy grew up poorer than dirt on Fiddler's Green. Looked up at the stars at night and counted them rockets flyin' across the sky. Wonderin' what it'd take to get me on one of them. Same boy done learned from his daddy what it took to stretch a credit, and a little more about stretchin' the truth of things. Ha. It's a strange thing, how this all started with a bag of rotten taters."

"Taters? What do potatoes have to do with the path of your life that's led you here?"

"Well, everything, ya ask me. See, not every spud comes up outta the ground fit for bein' baked and plated next to a fancy cut of steak. More often than not, they'll spoil before you even harvest them. Paddy O'Doyle, he had a way of makin' even the most rotten little tuber turn to solid gold. At market, of course. See, what we'd do is we'd take a sack and set this round tube inside. Kinda like a furnace pipe, or some such. Well, we'd throw a few good spuds inside the sack, y'know make sure it felt right and all, and then we'd fill that tube full of the rotten ones. Take the tube out, set a few more good ones on top, tie it off, and off it goes to market."

"I see. So you're saying you learned to con from an early age, then? I'm afraid I don't see what one man does to provide a proper meal for his family has to do with - one, two, three... - thirteen counts of grand larceny?"

"Oh, I don't think we ever had a proper meal."

"Plenty of good potatoes left over, from the sounds of it."

"Nah. We only ever ate the rotten ones."

"So what then, Mr. O'Doyle? You leave the family farm and just decide to lead a life of crime?"

"Oh, no. No, no. I scratched and saved every coin I could until I made my way to Bernadette. Heard that's where you went, you wanted to make your way in the worlds. Heard there was some new water farmin' operation startin' over on Newhall. Thought maybe I'll head out there, make myself a life doin' some honest work."

"We don't show an employment registry for you on Newhall. Doesn't seem you ever made it."

"Nope. Sure didn't. Turned out the crew I joined - think the ship's name was Hellion - weren't exactly honest about the kinda work they were involved in. We found ourselves on the run from Alliance Peacekeepers more often than not, and after a few weeks of not eatin' right me and a few of the boys decided a mutiny was in order. Found ourselves on the losin' side of it, though, and got dumped off on Lilac to fend for ourselves. We stuck together and managed to make it to civilization. Or whatever passes for it on a place like that."

"Ah. And Lilac's where it started."

"Allegedly."

"Right. You were accused of defrauding the local government with an investment scheme but the evidence in your case disappeared under some rather mysterious circumstances."

"Alleged evidence."

"And from there it was Beaumonde? Attempting to swindle an aging whiskey baron through something called... A "reverse life insurance policy"? How was that supposed to work, exactly?"

"Couldn't begin to tell ya. Way I hear it, that was just a case of mistaken identity."

"So the record shows. It also shows a string of possession charges? Attempting to smuggle an illegal substance?"

"Haha. Reckon smugglin' just wasn't my line of work. But I learned my lesson. Stayed away from that kind of thing for a long time now."

"And do you... Reckon... You'd be willing to stay away from such activity were you to be granted your freedom here today?"

"Oh I reckon so. Y'all been awful nice, puttin' me up like this. But ya don't mind, I don't wanna find myself back here any time soon."

"Well, I suppose that would depend on whether your brazen and braggadocious nature catches the attention of another undercover operative. You remember that, don't you? When you just couldn't stop yourself from impressing a pretty girl with your story of how you got away with lining your pockets with appropriated funds from the Alliance's war coffers? Of course you remember. I didn't mean to embarrass you... So. What will you do?"

"Well. That much I don't really know. If I told you I had a plan now, I'd be lyin'. Maybe I'll go back to them dang ol' taters on Fiddler's Green. Or see if that offer for a new name and a quiet and boring death on Haven is still on the table. Hell, maybe I'll even learn to keep my gorram mouth shut."



Skills and Strengths:  Patrick's used to trouble and has learned how to handle himself in most situations over the years; is difficult to intimidate, mostly due to a belief in his own invincibility despite evidence to the contrary; can hold his own in a fight, but not for long, and has long since developed a preference for avoiding conflict unless completely necessary - likely due to the bullet and stab wounds he's collected over the years, but to be fair most of those came at the hands of vengeful women; years of conning, gambling, hustling, and smuggling have earned Trick an incredible ability at reading people, and his gift for gab has even landed him in profitable, legitimate work on occasion; decades of experience running various criminal enterprises and a short stint as the Commanding Officer of a salvage rig qualify Trick as a solid leader and his personality make him someone people tend to be attracted to and follow, whether it's actually a good idea for them or not;
Weaknesses:  Has made a career out of sounding like he knows what he's talking about instead of actually learning too many applicable skills; Spent as many years alienating friends and family in his early life as he has surrounding himself but the cutthroat and professional disloyal; While possessing a healthy ability to read people, tends to allow those he knows to be of the greatest risk to his own well being fairly close since he needs to be surrounded by people who can actually - y'know - do stuff; Is mostly spoiled by his lifestyle, spending more time at the bar or in a hot tub than at the gym and getting most of his exercise in the bedroom these days; Is near sighted, but doesn't wear glasses because he thinks they make him look like kind of a dork.


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