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Topics - Lomari

Pages: [1] 2
1
The Signal Newsletter / The Signal: August 2019
« on: August 01, 2019, 02:52:14 PM »



*If you'd like anything to be included in next month's newsletter, please DM a member of staff with your suggestions.

2
Absences / Lomari's Absence
« on: July 28, 2019, 11:11:22 AM »
Hey everyone!

I will be moving cross country August 9-12th. So before then will be a flurry of packing and organizing the move.
I'll be in and out and mostly available on the Discord, but please DM me on Discord or PM me here on site if you're waiting on me for a narration and I will try to hop on ASAP to get the ship moving forward again.

Don't forget Axe, Rune, and NoSeatBelts are still here and around to help you and have been given permission to do some extra narrating if I'm unable.

See you soon!

-Lomari <3

3
The Darling IC / S1:Ep3 - A Tale of Darling-Do
« on: July 23, 2019, 08:20:07 AM »
Previously on The Darling...

"A lot's been happening and is still gonna happen. Mona got pinched, more her choice than the law's if I think about it. We'll handle that best we can. Rian's loose, but he knows what he's doing, you can trust that." A solemn, capable pause. "We're all gonna be safe when we come to the end of this. You got my promise. Now gettyup, we got sh*t to do."

"A touching speech, Captain. You love your crew." A voice said from the shadows, hidden from view until the source revealed himself. Abernathy, wearing that same smart suit and a slick smile emerged from the darkness, pistol in hand, and flanked by three men armed heavier. "Did you know your ship is berthed at dock eleven and not twelve?"

4
The Courtesan Crew / Matilda Miller
« on: July 19, 2019, 09:33:58 AM »
Matilda Miller



Age:  35
Gender:  Female

Primary Occupation:  Mechanic/Engineer
Secondary Occupation (optional):  Bounty Hunter
Equipment:  Duflebag Contents:
Clothing.
Fighting rags and equipment.
Toolbox.
Trinkets from home.
Souvenirs from time in the military.
Handgun.
Rifle.
Knives.

Appearance:  Matilda is slender and lithe, with the typical body type of someone familiar with physical combat or sporting activities. She stands at an average 5 ft 7½ in, with dark brown hair and glimmering, fiery blue eyes.
Faceclaim:  Emily Blunt

Initial Personality:  Out to prove herself to the world, Matilda is known to be slightly violent, a bit rough and tumble, and a go-getter when it comes to her family, her previous profession, and now her work as a bounty hunter. She is curt and shrewd and does not like to let others see any sort of vulnerability. She's spent her entire life trying to show everyone that she's just as good as the rest of her siblings, and that she can keep up with the best of them without any visible effort.
Underlying Personality:  Deep down, she has a weakness and proclivity for the finer things in life. She looks up to her eldest sister more than she might let on and frequently steals beautiful bits and baubles from her sister, thinking none of them are the wiser. Despite her rash and aggressive nature, Matilda loves her family and would do anything for the idiots.

Known History:  Born: Dyton

Parents: Commodore Dr. Stanley Miller, PhD. and Vice Admiral Eliza Miller

Siblings: Mason, Millicent, Miles, Malinda, Madeline, and Martin.
Cousin: Wulfstan Wynne

Academic records:
Dyton Junior Military Academy 2492-2498
Dyton Senior Military Academy 2498-2504

Military/Occupational Record:
Enlisted Alliance Navy 2504
Transferred to Alliance Civil Engineer Corps 2505
Transferred to Alliance Explosive Ordnance Disposal 2510
Honorably Discharged 2512

Arrest Record:
Criminal Mischief [Charges Dropped]
[Redacted]
[Redacted]
Breaching the Peace [Charges Dropped]
Disorderly Conduct [Charges Dropped]
[Redacted]



Other History:  Growing up in the middle of a large gaggle of children, Matilda felt she had more to prove to stand out from the crowd of overachievers. She enjoyed a healthy competitive relationship with her brother Martin, feeling that out of all her siblings, he understood her the most. Many hours were spent together modifying and tinkering with small, dangerous vehicles. She didn’t even mind that she was almost always the test dummy on those vehicle tests. It was during this time she really realized how much she enjoyed engineering and started to take more of an academic interest in the subject.

When she was older, and boys entered her radar, she looked to her eldest sister Millicent for help. Too proud to ask for it outright, Matilda tried to secretly emulate her sister’s natural charm and skill with the makeup brush. She failed. Despite this, she has still retained a secret longing and love for her sister’s extravagant lifestyle.

Matilda excelled in her general coursework with the expectation that she would be able to work for the Alliance using her mechanical engineering skills. Because of this, she was not pushed toward the ‘family business’ as hard as some of her siblings were. However, that only made her feel like they thought she wasn’t good enough to do it, which made her work harder.

After the war, she found that she was not being fulfilled by the tedium of peacetime or respected in her occupation when it came to promotions, she decided not to re-enlist and instead took to the family occupation like none other. Intending to work for the family mercenary business until it also dissolved, she’s notorious for entering underground fighting competitions as a ringer.

Skills and Strengths:  Mechanical Engineering. Trained in combat while in the Alliance. Basic knowledge of ships and piloting beyond the engineering and upkeep of them. Knows how to absolutely blow tzao gao up.
Weaknesses:  Do not call her "Tilly". Only her family is allowed to use that nickname, and violence awaits anyone else who tries. Has a penchant for sparkly things. Cannot cook worth a darn, and any food she prepares is likely to make anyone violently ill.



5
Absences / May 21-28
« on: May 14, 2019, 10:12:29 AM »
Hey guys!

From May 21st to May 28th,  I will be out of town and I don't plan on bringing my laptop with me.
If any Mod emergencies pop up, I will have a computer I can use where I am, and it anyone needs me or needs urgent narrating, you can DM me on Discord or send me a PM here on site. :)

-Drisana

6
The Darling Information / Darling Notable NPCs
« on: May 13, 2019, 06:53:23 AM »

Name: Baron Hugo Tate
Occupation: Owner/Operator of Cytheria Casino and Resorts on Aphrodite. Baron.
Current Status: Alive

Play By: Christoph Waltz


7
Empress Heists IC / A Shipful of Dollars
« on: April 08, 2019, 06:39:21 AM »
Current Empress Crew Enter from SS Iscariot - Episode 1: New Beginnings

Trick
Johann
Marty
Xiodiao
Pele
(And late to the party) Helena

8
The Darling IC / S1:Ep2 - Blasting Off Again
« on: March 05, 2019, 11:34:34 AM »
Ship time: 0700
Planet time: 1015
Synchronizing…
...
...
...
Ship time: 1015
Location: An hour out from Aphrodite’s orbit.

From their position between Meridian and Aphrodite, it had taken the Darling another five days to get to their next destination. Five days of repairing, organizing, and enjoying each other’s company without the immediate threat of death and oxygen deprivation. The cargo was tightly secured in the cargo hold, scanned into the ship’s manifest as was proper procedure for shipments that weren’t necessarily meant to be hidden. There had been no contact from their current employer other than the coordinates for a meetup sent five days ago when the salvage had been brought on board and the ship and its crew brought to order. Since then, there had been radio silence, and it was increasingly unclear if this was all part of the plan or if perhaps something else was afoot.

About an hour out from the planet’s orbit, the blessed silence of the Darling was interrupted by a cacophony coming from the cargo bay and echoing through the halls of the ship. It was loud, incessant, almost rhythmic, and after a moment to focus in on the sound it became confusingly apparent that the sound was clearly…barking? It appeared, from the sound alone, that the ship had picked up a pack of stray dogs, all of them crooning and barking together in a bark…bark…howl…bark…bark…pattern.

9
SS Iscariot Shop Information / Want a Shop?
« on: February 22, 2019, 12:38:18 PM »
Welcome, traveler, to the SS Iscariot. Station of opportunity, both legal and not so legal, if that's what you're into! Lookin' to set up shop here and settle down? Great! We'd love to have you! Here are some requirements and limitations of havin' a shop on a space station this size!


  • 1. Space on a station like Iscariot is limited and highly sought after. With two thirds of the place bein' used for stuff like Industrial work and Residences, we only have one third of the space left over for shops and general entertainment! This means every character is only allowed one store front, so that other spacers can settle down too! Keepin' life fair here makes everyone happy!


    There's 12 store fronts for businesses, 6 in Sector 1A and 6 across the way in Sector 1B. Each of these has a small attic area that can be used for additional space, if you don't reckon you'll need the storage area!


  • 2. Unlike them Alliance Cruisers, technology here on Iscariot ain't like on the Core. We've got some high end stuff, but remember folks, it's only considered high tech by Rim standards. If you want to have some higher tech items, keep in mind they're probably second hand or stolen! Basic rule of thumb here is: "It's functional, but it ain't pretty".


  • 3. On the topic of them Non Player Characters, it is unlikely that you'll have workers or employees workin' for you in your shop at the very beginning. But growth and expansion is somethin' we encourage here at the station and one day you might be able to hire some Players to work with you in your shop between life on the station or work on the heist ship, Empress!


  • 4. The biggest rule of all here, is just be reasonable. We're always willin' to discuss the particulars about your shop with you and help you fit it into the lifestyle of the Iscariot. We want you to be here, and we want you to enjoy your life in the stars.


Once your shop is made, go ahead and make a Thread for it here in the SS Iscariot/Empress OOC area usin' the code below and the subject line "Iscariot Shop - SHOP NAME".





Code: [Select]

[center][size=24pt]SHOP NAME HERE[/size][/center]
[table][tr][td]

[img]IMAGE LINK HERE (Optional) [/img]

[/td][/tr]
[tr][td][b][i]Location:  [/i][/b][/td][td]TYPE SECTOR AND LOCATION HERE (Sector 1, #) (Sector 1, #39 Middle Left) [/td][/tr]

[tr][td][b][i]Owner:  [/i][/b][/td][td]TYPE HERE[/td][/tr]
[tr][td]

[/td][/tr]
[tr][td][b][i]Primary Purpose:  [/i][/b][/td][td]TYPE HERE[/td][/tr]

[tr][td][b][i]Secondary Purpose (optional):  [/i][/b][/td][td]TYPE HERE[/td][/tr]

[tr][td][b][i]Equipment:  [/i][/b][/td][td]TYPE HERE[/td][/tr]
[tr][td]

[/td][/tr]
[tr][td][b][i]Appearance:  [/i][/b][/td][td]TYPE HERE[/td][/tr]

[/td][/tr][/table]
[hr]




10
Iscariot IC / SS Iscariot - Episode 1: New Beginnings
« on: February 22, 2019, 07:54:44 AM »
Click. Snap. Woosh.

The salvage ship settled into its docking bay and began the shut down sequence, its engines seeming to sigh contently as they slowed their whirring and thrumming. Several crewmen at the docking bay worked around the newly arrived ship, one of them at a console near the cargo door, entering and accepting the ship’s information into the station’s database. Another wheeled a dolly up the ramp with his partner to assist in the unloading of goods and supplies the ship had brought in. Past them, the docks were abuzz with the general activity of men at work. Maintenance men, technicians, dock workers, the crews of visiting ships, all melded together into a multicolored crowd.

With another loud clunk and grinding of gears, the salvage vessel’s bay doors lowered, and the crew walked out just as the dock workers moved in. Boxes of foodstuffs and basic necessities for life were piled into the dollies and wheeled out. A man stood watch over the whole operation with a pipe unlit between his teeth and his hat tipped back too far past his forehead to be stylish, dark eyes watching the goings on and making sure nothing went awry. A worker approached him with papers to sign, having over the clipboard. The Captain signed, checked it over, and tapped the stylus against the digital paper in approval before handing it back to him.

“Welcome to Iscariot,” the worker greeted with a lopsided smile before turning and heading back down the gangplank.

------------------------------------------------------

Any port will do in a storm, and this was one such port. The station was not large, it was not brimming with new technology, and the underbelly was as rotten as it got, but it was stable, it was safe, and it was a place to find refuge if you knew where to look. Home to honest and dishonest alike, Iscariot was not picky in who it allowed to find shelter within its walls. A third of the station was made up of industrial sectors, meant to keep the Iscariot alive as well as to take on work and make extra money refining raw materials brought in by salvagers and scrappers alike. Another third was made up of small shops, stalls, and vendors that gave the residents of the station as well as visitors a lively and entertaining place to shop, eat, and enjoy themselves during their time away from their ships or their families.

The walkways were kept clean and on the outside, the station seemed like any port in the ‘verse not run by the thick-walleted Alliance. Its people were not wealthy, but they made do with what they had and their life was comfortable and profitable for it. As long as the rules were followed and dues were paid, no one had to worry about their general safety aboard the SS Iscariot.

11
Iscariot/Empress OOC / Notable NPCs
« on: February 21, 2019, 01:18:49 PM »

Lil' Sebastian

Profession: Fence
Location: SS Iscariot
Play by: Danny Devito

12
SS Iscariot Shop Information / SS Iscariot Directory
« on: February 21, 2019, 01:14:47 PM »

Player Run Shops/Areas of Interest:

Hub:
#7 - Medical/Recovery (Rev. Onyx)

Section 1A:
Section 1B:

Section 2A:
Section 2B:

Section 3A:
# 34 (Middle Left) - Sheng Chi Day Retreat (Jinmei Kwan)
# 39 - Church (Rev. Onyx)
# 46/47 - Companion House (Elena Marsailles)
# 34 (Middle Right) - Antique Shop (Maxell Graves)

Section 3B:

13
Revenge Information / Dialogue Color List
« on: February 11, 2019, 06:56:11 PM »
Crew Dialogue Color Codes:

Melodybrown
Holgerorange
Izakteal
Jobold default
Petesienna
Missy#86a1ce

14
The Darling Information / Dialogue Color List
« on: February 11, 2019, 06:49:28 PM »
Crew Dialogue Color Codes:

Barnabylightblue
Monafirebrick
Riottomato
Rianyellow
Viktorwhite
Tabithapink

15
The Darling OOC / OOC Discussions
« on: January 29, 2019, 05:29:59 PM »
Don't forget that we have a discord!
#area_darling

16
Current Ship Opportunities / SS Iscariot - Empress
« on: January 14, 2019, 10:28:47 AM »


Ship Name: Empress

Station Name: SS Iscariot

Ship Design: Crucible Class Space Station + Kintaro Class Ship

Your Characters Role on Board Narrator and Gearhead/Gadgeteer.

Style of Ship: Heist Ship

Role play style: A mixture of drama/character building with segments of action to assist in the development of characters, relationships, and the building of each player's stories. Third person.
With the nature of the ship, all Episodes will be Crew-Only. However, the SpaceStation itself is open to other crews, characters, and players through Asides and official Cross Overs.

Style of Narration: Freeform style of narration with the plot moved along by the Narrator as well as player’s decisions. Players are welcome to utilize NPCs as well as to assist in the moving of the story. There will be at least one narrated post per week.

Filled Crew
Narrators: Lomari and NoSeatBelts
Pointman: Patrick ‘Tricky’ O’Doyle (RUNE)
Faceman: Johann Krüger (noseatbelts)
Wheelman: Marty Miller (humanhyperbole)
Infiltrator/Gadgeteer: Xiǎodāo Zhāng (Lomari)
Gearhead: Desmond Holt (Axe)
Grifter/Ringer: Pele Kesher (Scout)
Mercenary: Aksel “Hatchet” Munck (Scoro)

Open Crew Positions
Snoop/Cracker: - (-)
Fixer: - (-)
Mastermind: - (-)

Station Crew/Residents:
Resident/Shop: Jinmei Kwan (Chimera)
Resident/Shop: - (-)
Crew: - (-)
Crew: - (-)

Core Crew Roles
Pointman: Works with Faceman to recruit dudes and run jobs
Faceman: Replaces XO and takes a more hands on role on jobs than the Pointman while also assisting in recruiting for jobs.
Wheelman: Replaces pilot and must have experience operating terrestrial vehicles as well.
Gearhead: Replaces Mechanic, and is a talented Gadgeteer as well as Mechanic
Mercenary: Replaces Gunhand and is typically a former military turned soldier of fortune, sells skills learned for application in war and applies them to crime. Typically an explosives expert but other skills can apply. Usually trained in combat first aid.

Fluid Crew Roles:
Infiltrator: a small but capable human with a talent for getting into physically secure spaces. Usually an accomplished gymnast, contortionist, or acrobat
Snoop/Cracker: An electronics surveillance expert typically possessing a healthy amount of computer skills enabling them to monitor and manipulate information and security networks
Fixer: Professional thief
Grifter: Experienced con artist
Mastermind: Mostly retired veteran of the game, offering sometimes unsolicited advice on running jobs. Steps in on rare occasions
Ringer: An individual, working through cohesion, coercion, or unwitting manipulation, with a personal or intimate relationship with the target often serving as a distraction to the fact that they're being burgled

Space Station Information:
The Station itself is a mostly legitimate business operation that works independently from Patrick's direct presence and can honestly host a recurring cast of its own if there's enough interest down the road.

But if you want to play an Alliance ambassador bartering for increased influence, a former Browncoat turned bartender, a traveling merchant of fine clothing looking to set up shop in the conclave's temporary stalls, a courier ship's captain in need of fuel and supplies, or a former Companion seeking to go into business for themselves discreetly in a busy hub station, this is the port for you!

17
SS Iscariot Crew / Xiǎodāo Zhāng (小刀 张)
« on: January 10, 2019, 02:24:18 PM »
Xiǎodāo Zhāng (小刀 张)


Age:  21

Gender:  Female

Primary Occupation:  Tech Specialist

Secondary Occupation:  Crime


Equipment:  Ropes of varying thickness and material.
Several skin-tight unitards.
Katana and Wakizashi, worn and well-used.
One elaborate black Kimono and one gold and black Cheongsam, clearly only used for special occasions.
Data pad.
Pocket tool kit.
Two handmade dolls.


Appearance:  Her body is lithe and agile, all thin muscles and long limbs. She's often been compared to a snake in the way she's built and the way she moves, undulating and twisting upon herself. Seen sporting long straight maroon hair with bangs cut sharply at her eyebrows, she has small features and big eyes.


Face Claim:  Rila Fukushima


Initial Personality:  X is quiet and conservative off the stage and in the presence of her parents or the public. She speaks little and seems to fade into the background, her eyes often times downcast and her hands clasped demurely. She is easy going and amicable, and bends with the wind, making compromises easily and following the will of those around her.


Underlying Personality:  Away from prying eyes, when she can be herself, she is full of spunk, sass, and spirit. Laughing easily, she takes things seriously but always finds something funny in most situations. In stark contrast to her public appearance, she's been known to dye her hair, wear trendy, second-hand clothing, and roll with the wrong crowd. She is a mischievous troublemaker through and through, a repressed and frustrated child rebelling against her circumstances.


Known History:  Cortex Search 张小刀 |




Found 张小刀 English: Zhāng Xiǎodāo
Birthdate: 2498
Birthplace: Pelorum, White Sun System
Mother: 张百合 English: Zhāng Bǎihé
Father: 张强度  English: Zhāng Qiángdù.
Education: Private tutelage.
Employment: 飞虎杂技团 English: Fēi Hǔ Zájì Tuán




List Criminal Record|




2514 - Vandalism. Resisting Arrest.
Sentenced to 1 month in juvenile detention.
2516 - Breaking and Entering. Eluding. Resisting Arrest.
Plea deal for community service and house arrest.



Other History:  From a young age, X’s life plan was laid out before her in vivid, excruciating detail. Every step, every path, every choice had been taken out of her hands and set to paper by parents who thought they knew best for a child they knew nothing about. At a young age she was placed in the Fēi Hǔ Zájì Tuán, (Flying Tiger Acrobatic Troupe) alongside her mother and father. Based on Pelorum, a resort planet for the rich and famous, X grew up 'wealthy', disciplined, and repressed.

Her family appeared wealthy to the average onlooker, wearing a couple fashionable ensembles while under the public eye and between shows. Her mother was glamorous and her father steadfast. Growing up, X was dressed up like a doll for photos, presentations, meetings with potential clients, and well to do parties. At home, life was simple. Clothes were taken care of, kept clean and repaired for several years and X rarely received new things. After every event, her fancy clothes were washed, pressed, and put away in preparation for the next event. She grew up eating only during scheduled meals and asking for nothing from her parents. Almost all of their time was spent rehearsing, practicing, learning, and performing. When X had time to herself, she was left home alone to fend for herself while her parents promoted their troupe in the hopes of more engagements and higher pay.

X never complained, doing as she was told, playing the perfect child, but inside she was screaming. She needed attention, affection, and fun. There was no way she'd find that with her troupe, so she looked elsewhere. Everywhere has an underbelly, a dark side, especially when the residents and visitors were exorbitantly wealthy. At first, X was invited to personal parties and get togethers as a novelty, but soon, she became a regular part of the rebellious, illicit youth underground. They vandalized resorts, moved drugs, broke into high end hotel rooms just to see if they could, and raced vehicles handed over to valets. Her new group of 'friends' used X's abilities and flexibility to get into just about anywhere, and one secret boyfriend in particular taught her how to play with, create, and break into most current tech toys and systems.

Through her boyfriend, who happened to be the son of a very influential Core World Baron, X found her way into more complicated adventures. And soon after, she started getting a cut from every job. Breaking and entering, cracking systems, giggling her way into tricky situations and generally making a mess, she earned a place in the Contact List of Crime.

Early into her adulthood, after a performance with her Troupe and on the tail end of a job she was working with her boyfriend, she was approached by one dashing 'Trick' and his intimidating sidekick Kruger looking to borrow her talents for a much more interesting heist. She had a choice then, stay and be stuck in the same cycle with the same people, for the rest of her boring life. Or leave and find out what other ventures awaited her out in the 'Verse. Suffice it to say, she no longer has a boyfriend.


Skills and Strengths:  Due to the rigorous training with the Troupe, X is remarkably adept at contortion, acrobatics, sword play, balance, and all things required to put on a good show to the paying customer. These skills, of course, could be used for more nefarious purposes but X is a good girl and why would you even insinuate otherwise? She's quite adept at cooking for herself with minimal ingredients and working with what she has. Lying was a tricky skill to obtain but after practicing it for a while, she's become quite skilled at playing dumb and/or innocent.


Weaknesses:  Brute strength has never been X's forte. She's never been able to properly engage in a fist fight, despite her best attempts to do so. Guns are meaningless to her. While she's versed in sword play, she never picked up the art of gun showmanship. Driving is still something she's been learning with her friends, but piloting any space faring craft of any sort would surely end in a fantastic explosion and the death of any crew to allow her to try it. She's never been good at dealing with letting someone down, being shouted at, or put under any sort of spotlight. Most of the time she will find herself wildly depressed and might even cry.

18
Wushu Asides / Shopping Spree
« on: January 03, 2019, 02:49:05 PM »
Artemis, Grace, Amorru, Charity and King enter from:

Repossession Mambo: NEWHALL

19
The Darling IC / S1:Ep1 - Time is Flea-ting
« on: October 11, 2018, 09:06:17 PM »
Ship Time: 1900.
Location: 50AU out from Georgia toward Blue Sun, approaching target’s last known coordinates.

Every so often, honesty and hard were were rewarded with the prospects of higher paying jobs and a steadier income. Employees of a greater (and wealthier) caliber often found themselves far more willing to repeat business once a certain level of trust had been developed between them and their contractors. Missions and jobs always started out small; carry this cargo off world to the next planet over, transport a friend of a friend half way around the world for an evening party. Eventually, however, the jobs increased not only in frequency and importance, but also in pay.

It was in this way that The Darling acquired a promising job, one Major Winston King reaching out to Captain Goodweather and his crew on behalf of Baron Hugo Tate to work another job. They’d contacted the ship before and had found their work ethic outstanding, and their clean record useful. So now, they’d been asked to find a shipment that had been lost in transit on its way to Aphrodite from Meridian. Figuring it might’ve been abandoned about half way, the most recent coordinates had been forwarded to the ship’s captain, as well as the first fourth of their payment, which would be enough for fuel, supplies, and the cost to get out to the missing shipment. The last three fourths would be delivered upon the item’s return.

It was now evening, time for the ship’s nightly Family Dinner where the crew was able to relax and enjoy a meal together. It served many purposes. It brought the crew members together to form lasting bonds, enabled the Captain to inform his people of plans and updates on situations, and was altogether a great boost to moral, intentional or not. They were still a day out from their intended destination, having been traveling now for four and a half days, but the voyage was wrapping up nicely and they’d had a surprisingly smooth trip so far. Thank goodness for little favors.

20
The Darling Information / Floorplan and Layout
« on: October 11, 2018, 01:36:54 PM »


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