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  • Desertpuma: Just played my Pathfinder game last night and visited a local convention this past weekend too
    July 19, 2018, 08:41:19 PM
  • Scout: I miss my tabletop campaign, we haven't played in over a month and it looks like we won't until next month at least since everybody's off vacationing all the time
    July 19, 2018, 07:50:10 PM
  • Scout: Good luck!
    July 19, 2018, 07:35:30 PM
  • Axe: PM back to you scout. And now I am off to write up a dnd character that I have to be playing in 3.5 hours XD
    July 19, 2018, 07:27:58 PM
  • Scout: Shiny
    July 19, 2018, 07:23:46 PM
  • Axe: Will read it in a fe wminutes!
    July 19, 2018, 06:56:05 PM
  • Scout: PM for Axe!
    July 19, 2018, 04:07:53 PM
  • Scout: Briar didn't even get to interact with him
    July 18, 2018, 06:43:18 PM
  • Axe: Yeah! For the short time it was active
    July 18, 2018, 06:32:42 PM
  • Scout: Hey, I remember Chris! Wasn't he on the Hound?
    July 18, 2018, 06:16:53 PM
  • Axe: New ship app up for The Revenge! [link]
    July 18, 2018, 01:32:57 AM
  • Rolemancer: Should be posting in Gryphon and Wushu tomorrow.
    July 16, 2018, 01:12:54 AM
  • Helena Cain: [link]
    July 14, 2018, 12:50:50 AM
  • Helena Cain: final poll for the new boat!
    July 14, 2018, 12:50:42 AM
  • Rolemancer: I say logged in.
    July 13, 2018, 10:06:08 PM
  • KateBarton: I was just wondering... anyone ever been able to sign in to the site on the first time? I always have to sign in at least twice...
    July 13, 2018, 07:12:32 PM
  • Axe: Updated ship poll! [link]
    July 13, 2018, 05:09:07 PM
  • Axe: Is it still not working for you?
    July 12, 2018, 08:41:07 PM
  • Axe: I think just you? Though mine seems to be being rather slow.
    July 12, 2018, 08:25:28 PM
  • Helena Cain: Or am I just special
    July 12, 2018, 08:12:09 PM

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Recent Posts

Pages: [1] 2 3 ... 10
1
The Allure IC / Re: S1E0 - Preparations To Launch
« Last post by Brenna Casey on Today at 01:33:58 AM »
Quote
"Good Afternoon. All crew members, please join me in the conference room on the Upper Deck for our first Crew Meeting."

The announcement from the comm shook Brenna out of her thought overloaded stupor and she looked up at the speaker in the ceiling. Several seconds passed before the words of the announcement filtered through the muddled thoughts and their meaning fully registered. Blinking slowly, Brenna became aware of the fact that she was sitting on the edge of her bed and she was vaguely aware that after Dash had disappeared from her doorway that she'd simply just... sat down to process everything he'd said. Reaching up she ran one hand through her hair and took a long, deep breath through her nose and held it for several seconds. Her eyes closed and one of the meditation methods she'd learned in her time at the training house was implemented. There was no way she could show up at a crew meeting so distracted. Exhaling slowly, she rested her hands in her lap with palms up and repeated the deep breath, hold and exhale four more times.

Quiet calm returned to the forefront and pale blue eyes opened. Pushing herself up, she gathered up a long sleeved button up top and pulled it on, watching herself in the mirror. Brenna could see the usual mask on her face, the one that she kept up when she was on duty. She studied it as her fingers blindly went to one buttoned sleeve cuff and then the other, unfastening the buttons and then rolling the sleeve up to just below her elbow. Giving herself a quick, aesthetic once over she sighed and then headed for the door. Entering the corridor, she closed her door and checked the hall for anyone else. It seemed to be clear for now.

Her feet carried her to the conference room without much active thought to the process. Her first couple of days aboard, she'd taken time to memorize routes to places that might be important. It didn't hurt that the way there was a straight path through two doors. As she approached the conference room, a voice carried out into the corridor that made her pause briefly.

"Look at this for punctuality. I've worked here for a little over an hour with no hint of tardy."

A near silent laugh broke the mask and Brenna could only shake her head. Dash was certainly an odd one, but he certainly didn't lack for honest charm. Another deep breath and she moved forward again and through the door, the soft doctors smile in place. It lifted some upon making eye contact with her friend, Elena to whom she nodded a greeting. "Nothing too serious I hope. Doesn't appear to be a medical emergency at least." Her eyes shifted to Dash, whom she also gave a nod though she didn't hold the eye contact with him as long as she did with Elena. Selecting a seat, Brenna settled in and returned her focus to her captain as they awaited the rest of the crew.
2
Ronin IC / Re: S2E8 - To Catch A Glory
« Last post by Iris Reale on July 19, 2018, 11:21:56 PM »
"For now I think I'm gonna chill with this breakfast, it's..." She paused, making direct eye contact with Iris Reale, "Reale good."

Iris gave Nat a nod as a smile of true amusement played across her face. It was a pun she'd heard before though never quite in this kind of circumstance and it was a little refreshing if she were truly honest with herself. "Oh well played! Well played indeed." With dishes beginning to pile up, she held Nat's gaze briefly and then with little effort and minimal movement, Iris turned on the balls of her feet back to the sink to clear the mess. Her eyes stole one quick glance towards the doorway, where their captain had already disappeared. There would perhaps be time at another point to seek out the captain and make her apologies. For now, what duties she had needed tending to.

"Elevator music always bored me. I can't imagine who dreamed up the idea of that kind of music being enjoyable while in a small moving box like that. I'd offer to play something to replace it, but I don't think my running around playing a violin would prove all that useful." Only after she finished speaking did her head turn towards those still at the table. In truth, it was a faint and meek attempt at poking a little fun at herself. She was still in a place where she was trying to gauge the crew, working to understand them and the relationships that held them together. One she spotted fairly quickly due to a couple of distinct smiles that whispered of something more than just crew mates. Iris turned her head back to the sink so as to hide her reaction to the thought, but she did find it pleasant to see something so sweet where she'd least expected to find it.
3
Character Application / Trina (Katrina) White
« Last post by Trina on July 19, 2018, 09:19:06 PM »
Trina (Katrina) White



Age:  30

Gender:  Female

Primary Occupation:  Doctor

Secondary Occupation:  Gun hand / General hand


Equipment:  When off board a ship, Trina carries a backpack that contains more medical supplies than a standard first aid kit, her personal cortex link that's a little dated, her brown jacket if she isn't wearing it. Added to that recently are items needed for care of a child. She also keeps on her a small automatic pistol, generally holstered in a shoulder holster. When she wears this, her jacket is usually on, unless the temperature is too warm planetside.

Her personal effects include some pictures of her family from her childhood as well as a few gifts from people she's aided in the past.


Appearance:  Trina is of average height, standing at about 5'6" and weighing in around 130lbs. Her eyes are a piercing pale blue set against only just sun kissed skin and dark, long locks. Most often, her hair is left down and loose, though she will sometimes pull it back into a low pony tail. Her body is free of tattoos, but her left torso (between shoulder and collarbone) bares the mark of a gunshot wound.

Choice of attire is never for looks or fashion and tends towards comfort and ease of movement. What clothing she does posses is generally earthy shades of tank tops, button up long sleeved and short sleeved shirts and jeans and a single pair of boots.


Face Claim:  Olivia Wilde


Initial Personality:  When one first meets Trina, she is warm and friendly enough, though there is some obvious caution. Despite the reserved caution, she welcomes most people easily with a warm and caring smile and a friendly greeting. She doesn't come across as entirely easy going, but is far from being frigid and can generally manage small talk with people she's just met.


Underlying Personality:  As Trina warms up to folks, it becomes increasingly clear that her initial personality is only the faintest image of a deeply caring heart. Friends become like family, particularly those who have shared in difficult or life threatening times with her. What becomes most apparent is the deep joy and love for her little girl, Hope, as well as the man she stands beside: Michael Becker. There is little she won't do to protect them, even if it means her own sacrifice and her closest friends and family are also seen this way.


Known History:  Search results for inquiry of Trina White:

Name: Katrina White
Alias: Trina
Current Age: 30
Birthplace: Bellerophon
Father: Lucas White
Mother: Delana White (deceased, died due to injuries in a vehicular accident on Ariel)
Step Mother: Moira Russell-White

Schooling: Privately educated on Bellerophon until college; Attended Osiris Medical College and graduated with honors

Active Warrants: No; wanted for questioning for possible informational leads

Inactive/Cleared Warrants: Wanted for aiding and abetting the enemy during a time of war

Notes: Operated a clinic on New Hope for many years, including during the war. Since departure, linked to the ship Glory and may have information regarding activities of this ship and its crew.


Other History:  Growing up on Bellerophon was an idyllic life and much beyond it was of little interest to Trina growing up. However, her parents instilled in their little girl a caring attitude and kindness that would be key to her later life. Initially, she had little interest in medicine but her mother's accident threw her life into a chaos and she struggled to understand how her mother wasn't saved. It galvanized her to be the kind of person who could save people though it would be many years before the reality of life and death as a doctor would settle over her.

It was when Trina did an internship in an Alliance medical facility further from the core worlds that she began to understand the verse a little better. Time upon time, she saw those from poorer walks of life unable to secure the medical assistance they needed. It pained her to see those people suffering and she began to turn her mind towards helping those who truly were less fortunate. It ate at her and made her more determined to be a help to those who needed it.

Her father had originally encouraged the desire to heal others, however when her ideas turned to helping the outer worlds, he argued with her. The argument was a prolonged one, quiet and subtle at first, but eventually broke loose in a yelling match that left Trina without a home to return to and no where to go as the argument came to a head not three hours after her completion of her schooling and rotations.

Unable to immediately pursue her dreams, as she didn't have the funding, Trina took up work at an Alliance hospital. She was careful, working any extra shifts she could get, even working at two locations to save as much as she could. When finally she felt she had saved enough to get started, she packed herself up and moved to New Hope. While there, she began to realize that if she was going to work in the black or anywhere in the verse outside of the core worlds, she needed to learn to use a gun. Despite the fact that she was a doctor and sworn to 'do no harm', she realized that there wasn't always going to be a 'hero' to step in and save her when she was facing trouble.

It was during her time on New Hope that war erupted and while there was little to no action anywhere near her small clinic, there were some of the wounded that ran to New Hope to hide. Many of the ships were Independent side ships. Seeing to the needs, Trina refused to take any information, even names, nor would she take payment from any of them. It took a while, but the Alliance finally started to take notice of her. If it weren't for an Independent ship being sent to pick her up, she likely would have been taken into custody. After hiding out on the ship for a while, she finally stepped out into the verse again, looking for work. She's hired herself out to various different ships as a medic and part time gun hand since leaving her clinic behind. Most have found it an odd combination, her being a doctor and a gunhand, but in most cases it has worked out well.

After bouncing from ship to ship, job to job, Trina had the fortune of crossing paths with a one Ian Dugan. She'd met him only once, having patched up a rather nasty and potentially deadly wound for him only to find him gone the next day. He offered her a spot on his ship as a doctor. Accepting turned into not only a stroke of luck in the way of work, and there was a steady, sometimes deadly, stream of work, but in the way of the heart as well. It was on Glory that she met and ultimately fell for Mike Becker, with whom she now has a child named Hope Becker.


Skills and Strengths:  Doctor - Accomplished physician, specializing in general care though she has a good deal of experience with trauma cases. She a quirk that developed after her time on New Hope where she can hear the ticking of an old, antique grandfather clock from Earth-that-Was that stood in the clinic when she is dealing with life or death situations.

Cook - While no gourmet chef, Trina is capable in the kitchen and it was once teasingly suggested that if doctoring didn't work out for her, she could be hired as a ships cook.

Gun - A skill that has been learned and developed over time, she is still not a crack shot. While she is not afraid to use her weapon in the defense of herself, her friends or family, it is definitely not a skill that came easily.


Weaknesses:  Piloting - Trina could probably manage to fly a ship, so long as she wasn't asked to take off or land.

Mechanical - Her skills are fixing people, not machines and tends to prefer to be clean if at all possible in her work.

Family - Her love and devotion to her family, which includes some of her dearest friends, will push her to do things that the normally mild mannered woman would never consider.
4
Character Application / Michael Becker
« Last post by Becker on July 19, 2018, 07:29:16 PM »
Michael Becker
Age:  32
Gender:  Male

Primary Occupation:  Gunhand
Secondary Occupation:  General hand
Equipment:  Two Colt .45 Revolvers are nearly always resting in his belt holsters, and when the occasion calls for it a Winchester Rifle hangs on his back from a shoulder strap. An ever useful PDA will be kept in his pockets and a St Christopher Medal from a good friend whose life he saved will most likely be dangling from a chain around his neck. He also has a Glory crew patch tucked into a sown up pocket of jacket, reminding him of a large part of his life but not on show to the world.

Appearance:  Mike boasts a height of 6'2'' and his fit body comes in at a fair 210lbs. He would show off brown hair but the first sign of balding led him to shave his head and keep it shaved. Sometimes a small amount of stubble will be on show, but never too much and he always goes for a clean shaven effort when the time calls for it. Mike is also lucky enough to display what many describe as handsome features. As distinguishing features go, there are scars on his left leg which come complete with matching tale.

When it comes to clothes, Mike leans to comfort over style and when he finds something he likes he buys in bulk. There may be variations in colour, but expect him to don similar plain shirts and trousers. Two things that never change are his long light tan coat and his dark brown hat, even if they do bare a little wear and tear.
Faceclaim:  Billy Zane

Initial Personality:  Mike is a friendly guy, happy to meet you and unafraid to share a stupid joke with seconds of an introduction. They mostly amuse only himself, but he's a soft man with a charming smile who most people warm to in the early going. He displays a good morality and care for the people closest to him. His early education lacks somewhat however, so some simple things can hang him up.
Underlying Personality:  There have been some big moments in Becker's life that define who he is now. Most important is the birth of his daughter which has taught him that while everybody is out here fighting for survival, all he can do is look after his family first. There's little room for guilt over gunning down the opposition now. Mike has also learned to consider his crew extended family, a trait instilled from his former captain Ian Dugan on the ship Glory. Crew is something you should be willing to give your life for.

Known History:  Mike's record traces back to being raised in an orphanage before being reported missing. After that he resurfaced as alive and well, but unemployed and unhoused, he was known for some petty run ins with law enforcement. Eventually, in early adulthood Mike produced some unannounced income and settled down for a brief spell. A few year later, he was caught in an attempt to rob the Logenburg Bank. He served three years in jail.

Following his release he became affiliated with Glory, serving there for most of his life. The ship was known to have some clashes with law enforcement and its crew have been wanted for questioning several times. They have been linked to many notorious events, such as the destruction of two space stations, the downfall of a slaver ring and an assault on an Alliance base.

The last was the final straw and Michael Becker is currently on the Alliance's wanted list with bounties being held against his name.
Other History:  Orphaned as a child, Mike ran away from the orphanage and grew up on the streets. He didn't get much in the way of an education, but he got smart on how to survive until he was old enough to strap pistols on his hips. Mike got into petty crime to get by, not caring much for others and managed a successful bank robbery to set him up for a few years.

It was the following bank robbery that ruined him, sending him to jail for three years and making him rethink his ways. He tried to go honest, and found himself bumping into Ian Dugan who would soon be captain of the ship Glory where he was offered a job. Mike learned the value of a second chance and the importance of trusting in the crew around him.

Despite popular record, Mike's exploits usually saw his heart in the right place. At the destruction of a space station he saved a man who gifted him a St Christopher medal as thanks. Glory even used all their might to bring down a slaver ring. To the later end of his career they had been attempting to tackle rogue Alliance activities which put them in a very difficult position.

Mike also met Trina White, a woman he fell in love with for her kind heart. In most recent years their romance led to a child, Hope Becker, named after the town where she was born.

One last bid to gain their freedom was foiled by the Alliance, and Glory's crew went their separate ways. Failing to secure their innocence, Mike and Trina moved to the outer worlds where they decided to make their living with odd jobs on a beat up ship named Bastion.

Skills and Strengths:  Mike's bread and butter are a pair of pistols at his waist. Accuracy is his leading asset, even lending him to be decent with a long range rifle. This is his most practiced talent having run security on an eventful ship for a number of years.

Mike can do grunt work as a means of getting bad. Heavy lifting, construction, any kind of simple manual labour is within his realm of ability.
Weaknesses:  If Mike has one problem it's caring too much. He takes responsibility for his crew, and their suffering hits him very hard. On the other side he's ambivalent about taking the lives of others, seeing it as necessary for survival but not an idea he's completely comfortable.

Mike also hasn't got much of anything else going for him. Can't cook, can't fly, can't fix, can't patch, can't rewire and can't cook. Mike honed one trait at the expense of all others, and a reduced education puts him on the backfoot for a lot of things. And he's dangerous in a kitchen, that's why he said he can't do it twice.

---

5
New Ship Ideas / Re: The Revenge
« Last post by Axe on July 19, 2018, 07:27:30 PM »
Contrast would be fine :)
6
New Ship Ideas / Re: The Revenge
« Last post by Lomari on July 19, 2018, 08:00:24 AM »
They're not a very action-oriented character at the moment though. I could try to give them some backstory that would justify combat skills, or alternatively they could provide some contrast to the more weapon savvy characters.

I like the idea of a contrast. 💕
7
New Ship Ideas / Re: The Revenge
« Last post by Scout on July 19, 2018, 07:46:58 AM »
They're not a very action-oriented character at the moment though. I could try to give them some backstory that would justify combat skills, or alternatively they could provide some contrast to the more weapon savvy characters.
8
The Brass Ferret OOC / Re: The Brass Ferret General OOC
« Last post by Scout on July 19, 2018, 06:56:55 AM »
Ah. Sounds like he's got a lot on his plate. I hope everything goes as smoothly as possible for him!  :)
9
The Brass Ferret OOC / Re: The Brass Ferret General OOC
« Last post by Lomari on July 19, 2018, 05:59:57 AM »
He said that buying internet is a long way off and low on his very large list of new house priorities. So Iím not sure if heíll be back for a bit.
10
The Brass Ferret OOC / Re: The Brass Ferret General OOC
« Last post by Scout on July 19, 2018, 05:26:35 AM »
Bummer to see you both go. :/ Maybe one of you could reincarnate into a doctor for the ship?

Is Scoro still going to be joining us at some point?
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